I have to admit I was a little skeptical when I put my order in over a year ago, but I recently finished your impressive “Riddle of The Sphinx” program and it was well worth the wait! What I liked best about ROTS was the realism and plausibility of the game’s structure and content. The excavation tapes were a great idea, especially the ‘artifacts’ one… archaeology is not all adventure, after all! The five-minute long ‘ride of the Cheoptronic’ was wonderful. I don’t think I blinked once as I sat watching that delightfully grainy video feed waiting for the door to loom out of gray void up ahead– it was just like watching the footage of Gatenbrink’s explorations, but only while ‘being there’! The graphics and sounds were superb (the temple and surrounding area is without a doubt my favorite location, not only due to their stark beauty but also as I have never seen anything like them on a game before).
There are only two possible criticisms I could have for ROTS, one would be that most of the art, furniture and artifacts had a “New Kingdom” look to them, which made it hard to believe they were all in an Old Kingdom monument (of course I understand that not much authentic 4th Dynasty material has survived, excepting Queen Hetepheres mysterious “reburial”). At least the material was of undisputable Egyptian origin, and it was a treat to see so many beautifuly rendered copies of original artifacts.
My other possible criticism of ROTS would be the lack of ‘cinematic’ quicktime movies showing the interaction of the excavation’s members. One of the only things I liked better about Interplay’s 1996 game “Mummy: Tomb of The Pharaoh” than ROTS was the whole hour of live action footage it contained. I understand that adding cinematic movies jacks up the production overhead (and hence the retail cost) of the game, so ‘live people’ are something I can learn to count on not seeing too often. Speaking of “Mummy” (which I am almost ashamed to compare to ROTS, the tomb in the former was composed mainly by cutting and pasting scenes scanned *illegaly* from the 1994 Chronicle Books reprint of “The Book of The Dead”), I was wondering if bits in ROTS like having to gas up the generator and the ever-handy gold dagger where an homage to the earlier game?
In short ROTS is a well-designed, well-crafted game and it is obvious that it was created by people whose talents are only equaled by their dedication. The ‘dagger’ shirt is beautiful and I believe that backordering the “Book of The Dead Ends” was actually a good thing. If I had it I would have used it, and then I would not feel the satisfaction of knowing that I solved the Riddle of The Sphinx by myself! Sincerely,
– Chris Burgin
I recently received Riddle of the Sphinx for Christmas and have been enjoying the game tremendously… I am truly delighted with the game. The graphics and virtual effects are excellent and I will certainly look into some of your other games upon completion. many thanks,
– Patrick M. Hanlon
My congratulations to the Toblers, this is the BEST game I’ve ever had the pleasure of playing on my PC!! May God bless you both and keep those creative juices flowing! I’m anxiously awaiting the next adventure, as I’m sure, are many others. Congratulations and God bless!
– Beth Newcity
What an adventure! What a beautiful game. I can see why several people said they were bummed after finishing. I didn’t wanna leave!!!!
-qtPAT2t, GameBoomers post
This has been one of the best games I have played in awhile. The puzzles were many and they weren’t brain teazers with a little thought and concentration they could be figured out. The ending was enormously grand to find the secret and I look forward to the second game (if I understood the ending correctly) I hope there are more games like this in the future.
I bought the game for a friend of mine for Christmas. We actually started playing the game before Christmas and just completed it. the game was great. We had a lot of fun playing it. Please let me know when you come out with any new games.
– alma
I’ve been playing *pure* adventure games for almost 15 years. I’ve never contacted a game developer before. But this new ROTS is at the top of the list, IMHO. I’m mesmerized, I’m addicted. I hate shutting the game down at night. I can’t wait to get back to it, all day long. You have a real winner. A wonderful treat for all of us players. Talk about mind candy!! Thank you SO MUCH for this game. I hope it is a runaway success for you, so that you’ll make more like this.
– c2 (Mary McBride)
Hello, my name is Benjamin, and I am a 4th year student studying Architecture at Ryerson University in Toronto. My girlfriend, Kirsten, received your game Riddle of the sphinx, as a Christmas gift. The game intrigued us the moment the wrapping paper was removed. We love a good challenge and we found it with your game. We successfully completed the game last night, after two weeks of living and dreaming about it. Because of your game, we have enhanced our knowledge about Giza and the great pyramid. I learned more about the pyramid and the sphinx through your game than I learned through school. I want to thank you for producing such a good clean and informative game. I hope there is a sequel to this game, and if there is, I will be one of the first to own it.Keep up the great work! Your friends
– Benjamin and Kirsten
Thanks so much for the help with your beautiful game. I just love it. I have over 200 adventure games and this is the first one I just found to be totally immersive. I’m going to play it again as soon as I finish this one just to look at the beautiful scenery. I’m so glad we will be able to have a sequel. Your (everyone’s hard work) is greatly appreciated. Sincerely,
– Debra Bridger
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