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About LifeTree Games Studio

LifeTree Games is a humble indie game development studio based in beautiful Moselle, Missouri — about an hour from downtown Saint Louis. Headed by Jeff Tobler, along with the creative and artistic contributions of his intensely creative and brilliant wife, Karen Tobler, LifeTree Games consists of a small but powerful team of family and friends.  We kind of like it this way.

celticdesk Small and intimate is how we began with Riddle of the Sphinx’s debut in 1999, which went on to become a best-seller. The sequel to Riddle, The Omega Stone came a few years later, but with a larger staff. We also developed web games for Biography.com and The History Channel, as well releasing a family friendly “matching” casual game called Emo’s Matchmaker: The Game of Love! which focused on building right marriages.

While many of these games were originally produced under the name of our current creative studio, OmniCreative, and for a short time under the name of Omni Adventures, we decided to re-brand our game development studio under “LifeTree Games” to more accurately reflect our focus on Jesus Christ, Savior of the world and King of the Kingdom of God. (John 3:16, 1 John 4:14, Matthew 6:33, John 3:3, Acts 1:3)

After two successful releases, and briefly starting on a third until funding dwindled, we backed off from game development mainly due to a declining interest by publishers in releasing adventure games, but more importantly to focus on knowing and serving God better, and to place the focus on loving and nurturing our two wonderful sons. However, it was apparent that many ROTS fans were still very much interested in the original game and desperately desiring new family-friendly, God-honoring adventure games. We feel as though the Lord is calling us back to this work, and we’re so happy to be reunited with so many who we’d come to know through this genre.

CelticTelescopeSo with renewed hope on our part, continued gamer interest in having us develop more games, and with the advent of crowd-funding sites and the generous support of the adventure gaming community, we’re very excited about the indie game development environment and the freedom to design games without any third-party (publisher/distributor) restrictions. This makes for a better process and a better product.

We will be focusing on producing immersive adventure games, graphically rich hidden object games, engaging casual games, and some other surprises along the way with funding primarily through crowd-funding sites, such as Kickstarter, and online direct-publishing channels.

Our goal is to create games that glorify God and bring praise the Jesus, the life-giving Tree of Life who says “come and freely eat!” (Revelation 22:2 & 14)

We hope you enjoy our labors of love!

Thank YOU for your support,

~ Jeff & the LifeTree team