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Karen Tobler

First Riddle of the Sphinx™ beta-release demo is reviewed on The Edge.com

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July 16, 1999
First Riddle of the Sphinx™ beta-release demo is reviewed on The Edge.com

Riddle of the Sphinx: NEWS JUST IN – July 13 1999

“We at The Edge are proud to announce that, as far as we know, we are lucky enough to be the only people this side of the US to take a peek and a play at the game – we were sent the very latest (and, we are told, the last) Beta version of the game this morning from the developers themselves.

“Whilst not allowed to distribute or sent the software anywhere, let me tell you personally that Riddle of the Sphinx looks like being THE game of 1999, adventure game or not. The atmosphere it generates, with intense egyptian-poowered music, rapid animation as you move swiftly from one location to another, astoundingly accurate visuals plus attention to detail, all makes the title truely an astonishing prospect. Not since the likes of Riven have we seen such true devotion to perfection.

“The demo gives you four options. Two different locations allowed you access to the control system – the tent and the secret passageways. Both were outstanding. Think of all the things that made Myst and Riven great, atmosphere, sound, great visuals, and multiply this by infinite. From what The Edge has seen, ROTS is certainly something to rave about. For example, the two playable sections have so much scope for depth and exploration, that they make the more intense sections of Myst look almost dull.

“The attention to detail is superb. In the tent section you are able to select any of three cassettes, insert it in the tape recorder, rewind, or fast forward, as in a normal device, reset the counter, record, turn the volume up and down, eject, etc etc. These might be small points on their own, but collectively you begin to see the wealth of hypnotic detail within the game. In the same section, clicking on the bed causes you to sleep – you hear yawning, and the screen gradually closes til darkness ensues. Another click on the mouse and the reverse, til you awaken and its dark again. You can light your match, blow it out, get a key, and test it in numerous locks. You can do just about anything you’d imagine in a normal tent!

“Okay, so perhaps we seem to be raving about nothing! Perhaps. But consider that this is merely a thousanth of the entire game and you start to see its depth. In the secret passageway section you must negotiate through a maze of…you guessed it…passageways, til you reach a box with sword. With the combination of almost eerie Egyptian-style music, the hieroglyphic details on all walls, with a faultless interface which actually LETS you go forward and not to the left or right by mistake, this one’s shaping up VERY nicely indeed.

“Dont be surprised if THIS is the game to turn those heads that said, a single year ago, the genre was dead. Riddle of the Spinx promises something TRUELY AWESOME. From what we’ve seen, it looks like it might just deliver too!”

Riddle of the Sphinx™ is previewed on The Edge.com

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June 14, 1999
Riddle of the Sphinx™ is previewed on The Edge.com

[excerpt] ” Following on its tradition of exclusive interviews from behind the gaming scenes, we talked to Jeff Tobler, the man responsible for the up coming knock-out adventure game, that actually looks like it could impress. Riddle of the Sphinx….Jeff….
Q. [The Edge] Riddle of the Spinx. They’re calling it the next big adventure game here in Europe, but we’ve heard precious little about it. What’s the deal?

A. [Jeff Tobler] Yes. We’ve had a tremendous response from the european community, which was truly amazing to Karen and I as it has initially spread from word-of-mouth. Aside from several small articles (some indirectly related) and those gamers who’ve been following our progress from the beginning, ROTS is now beginning to be noticed. (ROTS just recently made its TV debut on Digital Turf on the E! Channel.)

Of course, another reason could be that we had not officially announced ROTS in conjunction with a publisher/distributor. We do anticipate that once ROTS goes “public” it will attract a mass following due to the familiarity of the Sphinx and Great Pyramid.”

Riddle of the Sphinx™ is previewed on AdventureGamer.com

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April 8, 1999
Riddle of the Sphinx™ is previewed on AdventureGamer.com

[excerpt] “My first impression when I first saw a screenshot of the game was simply “Wow, this game looks absolutely stunning!” Omni warns visitors on their website that the pictures are not photos, but actual in-game screenshots. They’ve even copied the Pyramids’ surface features and imperfections precisely, except for the graffiti currently defacing the Great Pyramid that was intentionally omitted (wouldn’t that be going a bit too far?). The real wonder comes when you see the game in action, the graphics flow smoothly and often immerse the player so much, that you actually feel that you are in Egypt.”

Riddle of the Sphinx™ is previewed on Mr. Bill’s Page Of Game Reviews.

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March 20, 1999
Riddle of the Sphinx™ is previewed on Mr. Bill’s Page Of Game Reviews

[excerpt] “This one looks like a winner for all of us die-hard adventure gamers. This superb looking game has been developed by a husband and wife team, Karen and Jeff Tobler. They have taken more than three years to very carefully replicate, in beautiful graphics with photo realistic detail, the Egyptian archeological digs at the Sphinx and Great Pyramid. And they have also incorporated into this game what appears to be a very intriquing story that addresses many of the mysteries and prophecies that abound concerning this area. Solve the “Riddle of the Sphinx” that has been hidden for better than 2500 years. The publisher Omni Creative Group, Int’l is taking preorders and expects to release the game this spring. Be sure to visit these two websites in order to watch the trailer, enjoy the beautiful artwork, and listen to the haunting music.”

Previewed at Quandary – The magazine for Adventure, Puzzle and RPG players.

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March 12, 1999
Riddle of the Sphinx™ previewed at Quandary – The magazine for Adventure, Puzzle and RPG players.!

[excerpt] “Violent sand storms have once again covered most of the Sphinx and Great Pyramids. After years of digging, noted archaeologist Sir Gil Blythe Geoffreys uncovers a secret chamber overlooked for centuries. Geoffreys’ first and only trip reveals an ancient, brittle papyrus scroll. After rough translation, he realizes he’s found the ‘Rosetta Stone’ of the Sphinx. Finally, Gil thought, the riddle of the Sphinx… solved!”

Riddle of the Sphinx™ previewed at JustAdventure.com!

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March 11, 1999
[excerpt] “Lovers of all things Egyptian rejoice–Jeff and Karen Tobler have just spent three years painstakingly recreating the landmarks and mysterious dwellings of this fascinating country. For what reason? So that we may participate in their indulgence and immerse ourselves in a mystery as old as time itself as we attempt to solve the Riddle of the Sphinx.”

I just finished playing it and it’s absolutely incredible!

By Riddle of the Sphinx Testimonials, Testimonials No Comments

You’ve created a masterpiece of workmanship! I just finished playing it and it’s absolutely incredible! The attention to detail is totally amazing! I can’t say enough good things to tell you how much I enjoyed playing it and anxiously look forward to the sequel! Not since Myst have I taken so many notes. The puzzles were intriguing and great fun! Kudos to both of you!!! 🙂 It was worth waiting for! It was everything that I had hoped it would be… and MORE! Merry Christmas!

– Yvonne